Esports Rules

Date/Site Changes

Any bets on a game not played on the scheduled date or played at a different venue, at the time the bet was placed, will be declared cancelled. For e-NASCAR, races must take place at the designated virtual location on the scheduled start day or bets will be declared cancelled.

Minimum Length of Play

If any round (map) is not played or is awarded to one player or team by default without play having commenced, all wagers on that round (map) and on the match as a whole will be cancelled. If there is a change in the number of rounds (maps) played prior to the match starting, wagers placed on this market will stand.

Esports Wagers Futures/Outrights

Unless stated otherwise, all bets will stand regardless of postponements unless the official sporting governing body declares that the tournament/competition has been canceled with no official winner, in which case bets will be cancelled.

Dota 2

If a Map starts with fewer than 10 competitors all bets on the Map will be cancelled. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be cancelled. If a win by admin decision is awarded after the 10th minute of play once a Map has started, bets will stand.

First Blood Markets
Only kills by the opposing team/player will count.

Kill Markets
Settled based on the official broadcast of the game by the publisher or event organizer, or game API if available.

Creep Markets
Will be settled based on the official broadcast of the game by the publisher or event organizer, or game API if available. Settlement of 'Roshan' markets are determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal, Refresher Shard or Cheese.

Structure Markets
For settlement purposes, all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep. The number of barracks will be determined by individual ranged and melee barracks destroyed.

Surrender
In the event of surrender, all markets (unless otherwise stated) will be settled based on the official broadcast of the game by the publisher or event organizer, or game API if available. Bets on 'Next' based markets will be cancelled. All time-based bets are settled on the in-game clock. In the event of a fixture starting but not being completed, bets will be cancelled unless the outcome is already determined. Events occurring prior to creeps spawning are included for settlement purposes.

Which Team will Slay the Next Roshan
Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available. Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are cancelled.

League of Legends

If a Map starts with fewer than 10 competitors all bets on the Map will be cancelled. If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be cancelled. If a win by admin decision is awarded after the 10th minute of play once a Map has started, bets will stand.

Kill Markets
Settled based on the official broadcast of the game by the publisher or event organizer, or game API if available.

Monster Markets
Settled based on the official broadcast of the game by the publisher or event organizer, or game API if available. Next Dragon to Spawn will be settled as it is determined in game regardless of whether it spawns or not.

Building Markets
For settlement purposes, all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.

Surrender
In the event of surrender, all markets (unless otherwise stated) will be settled based on the official broadcast of the game by the publisher or event organizer, or game API if available. Bets on 'Next' based markets will be cancelled. All time-based bets are settled on the in-game clock. In the event of a fixture starting but not being completed, bets will be cancelled unless the outcome is already determined. All markets involving the slaying of Dragons (First Dragon, Total Dragon's, Next Dragon, Dragon Handicap's) do not include Elder Dragon, they only include the elemental dragons.

Team to Score a Quadra/Penta Kill
For a multi-kill to register as a Quadra/Penta Kill it must be announced as such during the match up or listed in the official match history. The official broadcast, or game API if available, is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.

Team to Slay the Rift Herald/Next Baron/Next Dragon
Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available. Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are cancelled.

Team to Destroy the Next Inhibitor
Inhibitors count as having been destroyed by the opposing team even if the last hit was from a minion. Each destruction of an inhibitor counts separately, even where it has respawned and is destroyed for a second or subsequent time. Where there is no 'neither' or 'draw' selection available and this selection is the winner all bets on the relevant index are cancelled.

Team to Destroy the Next Tower
Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available. Champion created Structures do not count as Towers. Where there is no 'neither' or 'draw' selection available and this selection is the winner, all bets on the relevant index are cancelled.

Total Barons/Dragons Slain Over/Under
The Total Number of Barons/Dragons Slain on the Map. Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available.

Total Inhibitors Destroyed Over/Under
The Total Number of Inhibitors Destroyed on the Map. Each of the six inhibitors counts only once, even if it is destroyed, respawns and is destroyed again.

Total Towers Destroyed Over/Under
Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available. Champion created 'Structures' do not count as Towers for settlement purposes. In the event of a surrender this market will be settled as the total number of towers destroyed at the time of surrender plus the minimum number of extra towers needed for the victorious team to secure the win.

Both Teams to Slay a Baron/Destroy an Inhibitor
Results will be settled on the official broadcast of the game by the publisher or event organizer, or game API if available.